> For the complete documentation index, see [llms.txt](https://docs.chainballers.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.chainballers.xyz/gameplay/special-events.md).

# Special Events

Besides the regular scoring chances, the last element of a match gameplay is Special Events. Special events depending on the players special trait, which could be **Powerful**, **Unpredictable**, **Technical**, **Quick**, or **Winger**.

Event types for a game are generated randomly, and the team that will get the SE will be chosen based on a check to find specialists for this specific event in each team. If no team has players with the specific event traits, the home team gets the chance.

**Powerful** player events may result in both a positive and negative event, such as an extra chance in favour (i.e., powerful player pushing through defenders), or against (i.e., an impetuous action causing a foul).

**Unpredictable** players events may result in both a positive and negative event, such as an extra chance in favour or against, or extremely positive (e.g., an incredible play leading to a goal) or extremely negative (e.g., a disastrous action causing an own goal).

**Technical**, **Quick** and **Winger** players event may result in a positive chance (e.g., a technical play, a quick sprint, a perfect cross opening up a new scoring chance) or directly in a goal for the technical player's team.
